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Intelligent qube
Intelligent qube









intelligent qube

intelligent qube

The whole nature of the style does not lend itself to a fun experience. And it is a grand achievement to leave a player feeling cold playing a puzzle game. It feels as though the core presentation is lacking somewhat. And it’s in this empty space of blackness like the void is coming closer all of the time. It leaves the player cold in that everything is just… cubes. It’s so lacking in anything that it has no spark, no personality.

intelligent qube

The graphical style in itself is neat and polished and does its job… but that’s actually part of the problem. The game suffers from a multitude of problems in that as good an idea as it is, it’s made worse by the fact that it feels empty and joyless. It feels like fun from the word go and really slams you in the face with its acres of fun.Īnd then we have Kurushi/Intelligent Qube.įuck it. Even something like Bust-A-Move, which is cute and fun and charming but also the same thing over and over again, like most puzzle games are, but it’s not a chore. That’s what made that game the game it is and why this game is barely even remembered in the niche circles of PS1-era gaming. Tetris is a perfect example because although essentially you’re doing the same thing over and over again, it’s so simple to get into and so easy to lose two hours just making lines. The art of the good puzzle game is to make it feel as though not matter, try not to make your repetitive game mechanic feel as though it actually IS repetitive. It is, unfortunately, insanely repetitive because all it is is catching cubes. It’s simple enough and challenging enough to keep you interested… but just not for very long. It’s actually quite a clever little idea and it’s executed reasonably well. Or fun to play.īut that said, it’s not an awful puzzle game. It’s just a shame that the game doesn’t really do anything suitably exciting to make it feel like it’s actually more than it is. I say that’s it… because that IS it… but I suppose it’s a little more nuanced than that… I guess. When it’s filled, another slice of the gameboard falls off. If too many of the neutral or bomb blocks fall off the end, then you will start to fill up the gauge in the bottom right of the screen. Should you capture or blow up a black cube, you will slice off a portion of the stage at the end, making the gaming area smaller and thus making the game harder because the rows continue onwards until they fall off the end. You will also have to capture all of the green bomb cubes but you have to leave the black ones be. In order to complete the section, you have to catch all of the neutral coloured cubes – neutral because the colour of the stages changes as you get further into the game. Pressing the X button sets the trap and sets it off as well. Moving about the screen, your character can set up a capture square to capture a cube as it rolls over it. Kurushi/Intelligent Qube is a puzzle game whereby your little character (called Eliot in this instance) watches on helplessly as rows of cubes roll towards him in the vain attempt at trying to crush him. Or maybe we won’t because apparently my IQ is so shit that I might forget what I was talking about it. Let’s begin by explaining the concept of this game without trying to go too deeply into the fact that it’s basically a game that likes to tell you how thick you are at the end of it all. I’m really not selling this one very well.īUT NEITHER DID THE GAME HO HO HO HO HO and indeed HO.Īlthough it did actually get a sequel so… there is that. It’s for that reason that I like Bust-A-Move because there’s bucketloads of charm to it.Ī black void of nothingness holding aloft some sort of cuboid playing arena covered in cubes rolling down it… and you have to capture them all and not capture them and set some off… and… all of that. I like it when characters included have a personality that just makes me smile. I like a charming game that just has something unique and special about it. Because why not?Īnd gentlepeople of the interwebs, let me frank here and reiterate a point that I usually make about games. Welcome to the mind-numbingly understated world of randomly generated puzzle games on the Playstation 1 because instead of keeping things simple with clones of Bust-A-Move or Tetris, we instead got the weird shit like Swing and Kula World and this, known to me as Kurushi in Europe, but known to Americans as Intelligent Qube. And if you’re really into it in a non-kinkshaming-but-actually-sort-of-judging-you-on-this sexual way, then you’re going to orgasm throughout this game because the most prevalent colour in this game is jet black.

Intelligent qube tv#

Those of you out there who are fans of watching blank TV screens and pieces of black cardboard are going to have an absolute field day today because this game is brought to you today by the letters I and Q and by the colour black.











Intelligent qube